Resume
- Contributed Work
- Related Experience
- Pie Trap Studios
Chief Solutions Officer
1/2023 - Present- evaluate unique project needs and challenges for multiple clients
- Work with clients to understand and consult on product goals and risks as they relate to visual brand, artistic identity, pipeline, and how art can help at scale
- Work with clients to come up with creative solutions to technical and artistic challenges
- Documentation and planning to facilitate communication cross-team with multiple clients
- Establish and document art pipelines and guidelines to maintain quality with internal/external teams
- Work closely with team to adhere to technical and artistic requirements
Art Director
9/2020 - 12/2022- Work with clients to understand and consult on product goals as they relate to visual brand and artistic identity
- Work closely with team to adhere to technical and artistic requirements
- Final Strike Games
Senior Character Artist
10/2017 - 8/2020- Work collaboratively on stylized FPS characters and skins that meet game design needs
- Work with animation and tech-art to try and achieve 1st or 3rd person game character designs
- Work with small team to help establish tone and unique visual identity for prototype projects
- Provide guidance and feedback to other artists on the team
- 5th Cell Media
Senior Character Artist
11/2013 - 3/2016- Help explore various types of 3d character styles
- Model and texture characters, hard-surface, and equipment
- Work with Animators to resolve common character deformation challenges
- Work with tech artist and character lead to help improve character pipeline
- Own complicated important characters under sometimes tight deadlines
- Contribute to a constructive, motivated environment for artistic growth
- Freelance
3d Character Artist
11/2011 - 6/2020- Help create character assets for various videogames, boardgames, and mobile games
- Cryptic Studios
Character Artist
3/2009 - 8/2011- Model, texture, and weight modular character assets for MMO games
- Dialog with players via forums to identify issues and help narrow down ideas for microtrans on a live f2p MMO
- Make scripts and tools to help streamline character pipeline across multiple projects
- Parkland College Computer Animation Department
Class Assistant
1/2008 - 7/2008- Assist in teaching students character modeling, texturing, rigging, and animation
- University of Illinois Civil Engineering Department
3d technician
4/2007 - 3/2008- Hard-surface modeling, texturing, and deformaton of railroad appliances for use in testing machine vision algorithms
- Scene setup, MEL scripting, and documentation
- Pie Trap Studios
- Skills/Programs
- Autodesk 3ds Max
- Autodesk Maya
- Pixologic Zbrush
- Adobe Photoshop
- MEL scripting
- Max scripting
- Photoshop scripting
- Python scripting
- Marvelous Designer
- Quixel Suite
- Substance Painter
- 3d coat
- Adobe After Effects
- Unreal
- Unity
- Education
- Associate in Applied Science: Digital Media
Parkland College, 2008
- Associate in Applied Science: Digital Media